#pragma once

#include "..\..\SGD Wrappers\SGD_Geometry.h"

#include <vector>

class AIState;
class AIPatrolState;
class Enemy;

class AIManagerState
{
private:
	std::vector<AIState*> vAIStates;

public:
	AIManagerState();
	~AIManagerState();

	AIState* GetAIState(int iWhichState);
};
